I want to actually understand this stacking mechanic and what's going on and not follow a video move-for-move. I cleared all of world 1 and world 2 (except for that) without any hints, and now even after looking up guides I'm still at a loss. this GREAT TOWER is causing me all sorts of rage right now. I actually do quite like the game so far, and I'm looking forward to the "aha" moments that were promised like in Witness and Baba Is You.īut. Since the SSR board is dead and only has posts with timestamps measured in years, figured I'd reach out here since I'm at my end of wasting time. r/thewitnessirl (note that r/thewitness has no rule forbidding r/thewitnessirl-type content).Fan-made User-generated Witness Puzzle Website "The Windmill" Related Subreddits:.Posts asking others to literally play the game for you will be deleted. Please DO NOT include spoilers in post TITLES: neither mods nor users can edit or spoiler post titles, so the whole post will simply have to be removed. If submitting a spoiler, please flair your post as a spoiler AND mark as a spoiler in reddit. >!spoiler!! spoiler!! spoiler !< don't work consistently for all users, even if they look like they work for you.) Please report posts containing spoilers unless they are hidden using the following method or are inside a thread clearly labeled as containing spoilers. The puzzles in this game are utterly genius.A subreddit for news and discussion about the 2016 puzzle game The Witness developed by Jonathan Blow (developer of Braid) and his company Thekla. I played through it near release competing with a couple of peeps over on the witness discord and it was honestly one of my most memorable gaming experiences. You will solve the level but if you cheat you will not have a hope in hell of solving later levels because you'll fail to learn something properly. I don't think it's a spoiler to say that each area introduces a new mechanic but half the initial puzzle of each area is working out what the new mechanic actually is. I ended up solving some levels by purposely trying things that I didn't think would work. Just have fun playing with the sausages and learning the many various ways they interact with each other, you, your fork and the scenery. If something isn't working then you're probably thinking about the level completely wrong. It's quite easy to get into a cycle of trying (and failing) the same method of solving a level over and over again because you're so sure you have to start it like this or that. I think one big tip is just to play about in the levels. The impossible becomes the obvious over and over again. Each level teaches you something subtly new. Sure it's demanding but that's what makes it so great. In my opinion, although I love many things about The Witness, if we're talking about pure puzzles I think SSR is much much better. It's an incredible puzzle game but completely different to the witness. A subreddit for news and discussion about the 2016 puzzle game The Witness developed by Jonathan Blow (developer of Braid) and his company Thekla.
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